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Projectile motion questions


MA99

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Hi! im wondering how to solve these projectile motion problems:

A particle is launched horizontally with a speed of 8.0 m s−1 from a point 20 m above the ground. a Calculate the time when the particle lands on the ground. b Determine the speed of the particle 1.0 s after launch. c Find the angle between the velocity and the horizontal 1.0 s after launch. d Determine the velocity with which the particle hits the ground.

 

A soccer ball is kicked so that it has a range of 30 m and reaches a maximum height of 12 m. Determine the initial velocity (magnitude and direction) of the ball

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Ahhh I love projectiles...

Okay, so in order to solve a, what you do is firstly divide your knowns into vertical and horizontal components. What you see when you do that is that the time needed for the projectile to finish it's horizontal path is the same as the time needed for it to finish it's vertical path. With that idea, you solve for time using your knowns in the vertical component:

vi = 8.0 m/s , d = 20 m , a = -9.81 m/s2 , t = ?

With these, you can calculate time using the formula d = vi x t + 0.5at2 and you should get 2.99 s

For b, you need the speed after 1.0 s launch. In order to find this, you take inventory of your knowns (in y component): 

t = 1.0 s , vi = 0.0 m/s , a = -9.81 m/s2 , vf = ?

You then use the formula a = (vf - vi) / t and end up with -9.81 m/s

The direction of the velocity would be found simply using trig. You know that your angular speed would be below the horizontal, and is -9.81 m/s^2. You know your horizontal speed is 8.0 m/s to begin with. You therefore make a vector diagram showing this and calculate the angle using sine, in this case. You should get 35.4 degrees below the horizontal.

The impact velocity would be found using conservation of energy. Assuming the energy is conserved and knowing you begin with both Ek and Ep but end with only Ek,

Initial Ek + Initial Ep = Final Ek , 0.5mvi2 + mgh = 0.5mvf2

You know vi and can cancel m, therefore you can calculate vf, which should be 21.4 m/s

Hope this helps!

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4 hours ago, mushroom said:

vi = 8.0 m/s , d = 20 m , a = -9.81 m/s2 , t = ?

With these, you can calculate time using the formula d = vi x t + 0.5at2 and you should get 2.99 s

Minor corrections: Since you have defined up to be positive direction, d is actually -20m because it would be 20m below your starting point. That is, d has same sign as a in this case.

4 hours ago, mushroom said:

The impact velocity would be found using conservation of energy. Assuming the energy is conserved and knowing you begin with both Ek and Ep but end with only Ek,

Initial Ek + Initial Ep = Final Ek , 0.5mvi2 + mgh = 0.5mvf2

You know vi and can cancel m, therefore you can calculate vf, which should be 21.4 m/s

Because part d) asks for velocity (hence direction), it would be easier to use vfy2-viy2 = 2ad, take vfy < 0, and do the trig as shown in b) and c). Note viy = 0

5 hours ago, MA99 said:

A soccer ball is kicked so that it has a range of 30 m and reaches a maximum height of 12 m. Determine the initial velocity (magnitude and direction) of the ball

So by saying t = time to reach max height and equation time in x direction to time in y direction. You want to eventually derive this: https://en.wikipedia.org/wiki/Projectile_motion#Relation_between_horizontal_range_and_maximum_height. After getting angle, use vfy2-viy2 = 2ad to solve for viy,which is vsin (theta), and then solve for initial speed v. 

Edited by kw0573
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  • 3 years later...
On 10/11/2016 at 2:22 AM, mushroom said:

Ahhh I love projectiles...

Okay, so in order to solve a, what you do is firstly divide your knowns into vertical and horizontal components. What you see when you do that is that the time needed for the projectile to finish it's horizontal path is the same as the time needed for it to finish it's vertical path. With that idea, you solve for time using your knowns in the vertical component:

vi = 8.0 m/s , d = 20 m , a = -9.81 m/s2 , t = ?

With these, you can calculate time using the formula d = vi x t + 0.5at2 and you should get 2.99 s

For b, you need the speed after 1.0 s launch. In order to find this, you take inventory of your knowns (in y component): 

t = 1.0 s , vi = 0.0 m/s , a = -9.81 m/s2 , vf = ?

You then use the formula a = (vf - vi) / t and end up with -9.81 m/s

The direction of the velocity would be found simply using trig. You know that your angular speed would be below the horizontal, and is -9.81 m/s^2. You know your horizontal speed is 8.0 m/s to begin with. You therefore make a vector diagram showing this and calculate the angle using sine, in this case. You should get 35.4 degrees below the horizontal.

The impact velocity would be found using conservation of energy. Assuming the energy is conserved and knowing you begin with both Ek and Ep but end with only Ek,

Initial Ek + Initial Ep = Final Ek , 0.5mvi2 + mgh = 0.5mvf2

You know vi and can cancel m, therefore you can calculate vf, which should be 21.4 m/s

Hope this helps!

Could you explain why angular velocity must be -9.81 and not vertical velocity? i seem to be stumped...

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