RLin Posted May 30, 2018 Report Share Posted May 30, 2018 I am really passionate about math and cars, so I decided to do my IA on racing lines and mathematical approximations of them. The trouble is, I am lost as to how to start. I don’t know how to approach this (should I start with a single corner and try to come up with a line for it?), and furthermore, I can’t prove that the line is the best/better; that would be physics. Should I switch topics or could I save this topic, as it really interests me? Reply Link to post Share on other sites More sharing options...
RLin Posted May 31, 2018 Author Report Share Posted May 31, 2018 I’ve created a very broad outline as follows: Introduction Introduce racing lines, discuss “outside-inside-outside” geometric line that is typically used Approximation of a 90° turn State assumptions regarding physics of car Give equations for turn, which will be modeled by two circular arcs Use these assumptions to determine the ideal line that will result in the lowest time through that turn Approximations of turns with angle θ Generalize formula for a turn with width w and angle θ Conclusion Reply Link to post Share on other sites More sharing options...
kw0573 Posted May 31, 2018 Report Share Posted May 31, 2018 In physics, rolling with slipping is when tangential speed is not speed of the center of mass. In more common terms, the object is moving at a different speed than its surface. In racing, this is evident from skid marks, that is wheels forcefully scratch against the track. I presume this and centripetal acceleration will be important in your EE. Rolling with slipping is also an interesting topic that could be explored in a stand-alone EE. I am not sure how strong you are at physics but math-wise this topic is challenging because the differential equations are complex and not using Diff Eq (such as using arcs) are more of modelling shape. To me, it sounds like a complex version of modelling a trajectory, with some optimization thrown in. The trick to write an EE like this is to simplify the math to a right amount and starting from somewhat realistic assumptions about skid and acceleration of the car. I assume that's what you intended but using circular arcs could be distorting and incomplete. Reply Link to post Share on other sites More sharing options...
somewhatfluffy Posted February 12, 2021 Report Share Posted February 12, 2021 On 5/30/2018 at 4:39 PM, RLin said: I am really passionate about math and cars, so I decided to do my IA on racing lines and mathematical approximations of them. The trouble is, I am lost as to how to start. I don’t know how to approach this (should I start with a single corner and try to come up with a line for it?), and furthermore, I can’t prove that the line is the best/better; that would be physics. Should I switch topics or could I save this topic, as it really interests me? Hey, would it be possible for you to share your EE with me? I'm doing an IA on a similar topic, so I'd appreciate the guidelines~ Reply Link to post Share on other sites More sharing options...
stoots Posted October 29, 2022 Report Share Posted October 29, 2022 On 2/12/2021 at 7:53 PM, somewhatfluffy said: Hey, would it be possible for you to share your EE with me? I'm doing an IA on a similar topic, so I'd appreciate the guidelines~ Hi, did you end up writing your IA about this? Because I'm also planning on doing a math IA on a similar topic but I'm quite lost so I would really really appreciate it if you could send it to me if you did it please. Reply Link to post Share on other sites More sharing options...
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